![]() ![]() I also found that the player ends up sitting around a lot, just waiting for income. The player has to sit with max fast forward and wait for nearly a minute for the night to pass every night until they can get lights in on their landing tracks. There’s no way to skip over downtime when the player first starts out and they don’t have the ability to accept flights in the dark and there’s no way to skip over the night. Probably the biggest pain for me was the early game of the airport. Everything from negotiating with airlines in order to give them dedicated offices, restaurants, and first-class lounges, to maintaining oil pricing and fueling, running underground baggage lines, organizing kitchen prep to service cafes, and optimizing security throughput. I was pleased that there were many simulated aspects of the airport. ![]() For example, in order to take flights at night or during high winds, or to have control over buses and light rails that deliver passengers and staff to the airport. There are a number of ways to improve fine-grain control over the airport. With improvements to their airport, players can handle larger planes with more crew, earn more income per passenger, and optimize movement around the airport. For instance, the player will likely need to provide food or shopping areas in order to keep their passengers happy and will likely need to build offices, conference rooms, and dedicated areas for certain airlines in order to negotiate higher value deals. But there are many aspects beyond that that are necessary to successfully grow and build the player’s airport. To get the basics of an airport up and running, they’ll need a ticketing area, security boundary, airplane gate, taxiway and runway, and baggage area. Players can start either with a prebuilt starter airport or a blank canvas. SimAirport allows players to control the many aspects of owning and operating an airport. Finding this review helpful? Consider following to see more! ![]()
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